Blog Post 6: Video Game Prototype

Nick Kim
2 min readApr 15, 2021

I want to share my experience creating a game in Unity. This is a somewhat continuation from my last blog post, and I talk about what changes, and what’s next. I came into this not knowing a single thing about programming a game, and with the help of many tutorials, I was able to produce a playable game that is currently being hosted here: https://hoopla221.itch.io/test

Title: Space Cat

Example image of the game

How to play:

Arrow keys to move

Space to shoot

Here is the main tutorials I used to help me create this game!

This tutorial walked me through how to create a base game from which I could add my own inspirations to. This is apparent in the code as if you look at the source code of the game, it is a amalgamation of all things I learned along the way. This was the starting point for me, and with help from my class’ discord, I was able to create a solid base of a game. It has most of the elements that I planned to create.

Some of the issues that the game currently has, is that the enemy tends to get caught behind the environment while trying to navigate towards the player. The way I have it set up, is that the enemy paths in a straight line towards the player. What I plan to implement in the future releases are the A* algorithm, which I thankfully know due to taking an AI computer science course.

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